While I’ve had a lot of fun playing top tier decks at local events, I decided to shelf my Thanos and Dark Phoenix builds in favor of something more challenging.
When Blackheart released in Defenders, I was very excited at the potential replacement for Adam Warlock. While the Warlock hits hard and defends your back row well, I didn’t enjoy the constant pressure of having to include Fortress in almost every build he’s played in. Blackheart removes that necessity, instead forcing the pilot to find the best Evil supporting characters he can.
Post-Defenders, the Evil SC’s weren’t cutting it. While there are some very strong SC’s in the Super Villains affiliation, a good chunk of the SC’s from Underworld fail to see much play. This meant that Blackheart would have to sit on the bench for another set to drop.
With the release of A-Force, and my tiring of playing Tier 1 decks all the time, I decided to revisit the big demon. What I found was pretty interesting.
I knew I wanted to be Pure Evil, which meant I was first going to dive into the newest Evil Main Characters – Femme Fatales. I had heard positive things online about Black Cat, but I struggled to see how she would benefit my intent to go Evil-only. Mystique peaked my interest some, but again I felt like she didn’t synergize with my theme. I already knew the strength of Dark Phoenix and wanted to stay away from such a powerful MC. This left Enchantress, who surprisingly, synergizes well with several Evil SC’s.
When looking for Supporting Characters to throw her way, the first thing I noticed was that Carnage loves Enchantress. If you can drop a Madripoor or Laboratory on Turn 1, followed by Carnage, Enchantress can make him a 3/3 that gets to keep his counters (and gains a +1/+1 if he stuns or stuns someone!). Usually, this is good enough for Enchantress to gain an XP on Turn 1.
Then we have Rhino, who is mostly easy to get rid of (thanks Academy), but if they don’t have an Academy ready on Turn 2, you have the potential to make Rhino a 7/5! Another near guarantee for XP. Things get a little murky on Turn 3, but Nebula can become quite beastly depending on how your turns have gone thus far. In most games, if you’ve played for the guarantee (don’t attack with high Supporting Characters), Nebula will be a 6/6 on your opponent’s Turn 3.
Sabretooth brings even more synergy to the deck, in that he nets +1/+1 counters each time he attacks, which sets him up perfect to double strike thanks to Enchantress’ I’ll Not Sully My Hands ability. Turn 5 is the hardest turn for Evil, as their SC’s at this level are very underwhelming. Satana has a fantastic ability, but it shares the same resource as Enchantress. She packs a pretty hard punch though, and she’ll also be able to team attack with Nebula for 12 (and Lethal!). Purple Man is the better 5-drop, imo, as he’ll help stabilize the board whenever he appears – either late game or early game.
The only Evil six drop worth their salt, imo, is Magneto. Unfortunately, he’s not a SC I want to have more than two of floating around in the deck. He’s strong, but I really dislike paying 6-cost for only 1-health.
Hopefully, by the time you get to Turn 7, you either have a massive amount of dead SC’s (this is where Rhino is really great at dying for you) or you have total board control. Either way, Blackheart is a scary threat to deal with. He has Flight and Range, which means he can both Protect your back row or take potshots at strong SC’s in the opponent’s front row. He also isn’t completely dead to Even the Odds, as he’ll remain a 4/4. With 2-health, he’ll also bounce right back from an ETO. What I really like to do, if set up, is to drop Blackheart with two +1/+1 counters as it will let him doublestrike.
Thanos rounds out the big bads at the Turn 8 drop, hopefully coming into play as a 14/14. Thanos is a pain to deal with regardless, and letting him double strike can be game ending.
For Plot Twists, the focus is to try to enable Enchantress’ I’ll Not Sully My Hands as often as possible. To do so, I’m running four copies of Fair and Balance. This gains you Sully potential while also making their SC’s weaker.
To help in that fight, I’m also running four copies of Femme Fatality. While this doesn’t net you Sully potential, it does help to level Enchantress if needed and also gains you slight board advantage (or can just straight up remove an SC depending on their DEF).
Shock to the System is basically an auto-include in almost any deck at this point, and it goes well here to help keep your SC’s alive (or you can let them die if you have a Blackheart waiting to take the field).
Since I didn’t want to include any Good SC’s, I wasn’t able to include any copies of Even the Odds – a Plot Twist I feel is an auto-include in as many decks as possible. To help with that, I put in four copies of Black Cat. She works interestingly enough, while not being a total Even the Odds solution. What is nice about her is that, if you absolutely have to, you can drop her early game to almost guarantee XP for Enchantress.
Locations were super simple to decide on, seeing as how most of the SC’s don’t have Super Powers. The ones that do already match up with Enchantress, so no need to double up.
The deck isn’t Tier 1, but it does win a surprising amount of games. I feel like I have been successful in finding a home for Blackheart, which was my overall goal. I also like that my opponents can enjoy the game a bit more, as Enchantress brings about a different kind of headache than the likes of Thanos or Dark Phoenix.