Deck Tech: Magneto with A-Force
Support Characters: 25
4 Sister Grimm
4 Miss America
4 Loki (Aforce)
2 Iron Man
Plot Twists: 17
4 Shock to the System
3 Build a Better World
3 You won’t Like Her When She’s Angry
2 Metal and Fire
1 Find Cover
1 Trickster God
4 The Vault
Magneto is an interesting main character for several reasons. His level up power gives him experience for doing what you want to be doing anyway: not getting stunned. His first superpower pumps his defense enough to withstand most early characters. After leveling, he can destroy resources and keep your opponent on low drops while you will be free to keep curving out. The main idea is that you want to press the opponent while trapping them on 4/5/6 resources, while still having enough early protection to level up and survive against aggressive decks.
A force offers several synergies which are used in this deck. First, Sister Grimm Support Character is a good defensive tool to help keep Magneto face up. She hides behind him and can use several different plot twists to help keep him alive. Most notably, You Won’t Like Her When She’s Angry can pump Magneto up for more than one combat and give him some offensive firepower too.
Sister Grimm is a reason to diversify combat plot twists, and this is why I include 1 copy of find cover and 1 copy of Trickster God. Trickster god is perfect against large attack pumps such as Cat Fight. However, Metal and Fire is best against team attacks. Sister Grimm will help give you access to the plot you need the most, as well as Build a Better World and Shock to the System.
Dazzler works well with a Villians MC because the deck will have access to Extinguish. This makes her a threat to any character, and can help pick off any troubling support characters. Even if you don’t get to destroy resources enough to lock out the opponent’s high drops, you can still clear through their high curve with this combo to KO bigger characters.
Other benefits to Dazzler include turning off Cosmo (permanently, Cosmo says “until stunned”), turning off Scarlett Witch (temporary but will level you immediately if you have 4 experience), clearing lots of +1/+1 counters (Venom MC won’t be able to give himself Symbiosis with Permanent bond since it’s not in combat), and clearing any last minute protectors when it’s time to hit their MC.4
Loki SC is a natural fit in Magneto. Your game plan is to lock the opponent on 4-5 resources, so it will be very difficult for them to play a character with higher attack than Loki. Without the threat of losing Loki to Questionable Loyalty, you can feel free to power up and gain extra cards you need to close out the game.
When the time comes, Thanos is the fastest and easiest way to end the game. Two wounds per turn and a 12/12 body should be more than enough to finish things out, especially against a low-curve board.
Magneto SC: Helps to boost up Magneto and will be a powerup for Loki SC
Loki (villians) SC: Power up your A-Force Loki with it. It could be clunky though.
Ghost Rider: Playing all good SC makes him a decent fit. Only issue is that he can’t team attack and 8/8 can be struck by a mid-curve guy with a plot twist.
Phoenix SC: Good size and abilities, but again hard to dominate the board with just a 7/7.
Doctor Octopus/M.O.D.O.K.: Since you’re in the business of protecting Magneto, these guys can both do protecting (grab/flight) and are good when protected. However they can’t really end the game, and ultimately got cut competing for spots.
Mantis: Good ramp, but not enough impact late.