When A-Force launched, one main character jumped out above all the others. It was Dark Pheonix. With 7 health and an insane resource ramp, I couldn’t imagine a rush deck beating her. So I started thinking about what could. What kind of deck can survive against 7 and 8 drops that start turning up on turn 4 and has a dominant late game.
The answer my friends is blowing in the wind. A very very cold wind, that freezes everything. A single new card has changed ice-man forever. No longer is he constrained to freezing opposing characters during your turn. Now he can show up during your opponents turn and make sure your key characters are not getting attacked.
That new card is Singularity. At 2/6 for 3 resource points she’s already a respectable defensive option. Especially with “You won’t like her when she’s Angry” able to add +2/+2 in counters. But it’s her ability to abuse come into play abilities that gets folk all excited. At the end of your turn, remove any number of your other characters from play. Which is going to be all of them. Then when either she dies, which is likely, or at the start of your next turn, everyone else comes back into play.
That means iceman comes back into play and freezes your opponent’s biggest threat. Hope Summers comes back and freezes another. Beast comes back ready to draw you a card, two with Hope Summers. Iron Man comes back preparing a yellow location for re-use. Valkyrie comes back to fetch Singularity back from your KO’d pile and Ghost Rider comes back for a bunch of -1/-1 counters.
Yes it’s going to take a long time to set all this up but you can start small with great effect. Iceman on his own will often buy you a turn, Hope summers doing the same if iceman’s in play already. Then singularity is starting to look big enough to handle herself. Especially if you can afford to leave one of the X-Men behind her with an uncanny defence.
With Professor X as your main character, you get to dig for each of your combo pieces. But that’s not always enough. Opponents do nasty things and Lady Luck can be just as cruel. For a combo deck to be tournament viable, and a Deep X deck really should be, it has to be able to win with one of its pieces missing. So let’s take a look:
No iceman could be devastating early game. He’s definitely your mulligan condition. But very few decks can kill professor X before he levels up. So let’s assume you got to turn 5 alive.
Miss America’s your 5 drop and arguably the best defensive play in the game. With flight to protect your Main Character and the ability to recover immediately after being stunned, to take another hit or two. Combine this with Professor X’s level 2 ability stealing a character for the turn and ramming it into another opposing character (which should kill one and may kill both) and you’ve got a good shot at stabilising. Probably not against a perfect storm rush draw but you’re missing your best card, you’re not expecting to beat a perfect draw. Unless of course you draw your tech card, Electro. Finding low drops who can help Professor X survive the early game without attacking (you really need to level professor X) is tough. Even with only four locations to support electro, I believe he’s your best shot. Stunning all their characters with cost two or less and still being around to be a chump blocker can be insanely good. He’s also useful in the mirror match. His chain lightning ability is main phase, so he can stun Iceman and Hope summers after you’ve stunned singularity. Which is almost as cool as professor X stealing their singularity and leaving your opponent nobody to attack for the turn!
Once you’ve stabilised, you’ve got Iron Man and Ghost Rider performing two jobs each time they show up and you’ve got Singularity or Valkyrie to make sure they show up more often. This gives you a great shot at slowly establishing a dominant board position, that wins the game.
Missing Singularity is tough too. You will actually have to pay for characters each time you want to use their come into play ability. Fortunately, you have Beast and Hope summers for drawing extra cards and you don’t even need to be drawing them each time. Valkyrie can bring characters back from your KO’s pile instead. If you’ve drawn two copies of iceman, you can even bring each one back killing the other and freeze as many characters as you spend resource points. At which point your opponent only has their new recruit to get past Miss America and attack the characters you care about. Good luck with that!
At this point, you’re essentially playing the original Professor-X combo deck but with the upgrade of Miss American and build a better world. Build a better world is generally giving you an extra use from your basic yellow location. That gives you 15 ways to draw a yellow location for professor X. With Beast and Hope in play, you’re drawing four cards a turn. So when I talk about using Professor X’s ability every single turn, I’m not exaggerating.
I believe this is the first truly competitive combo deck in Vs 2PCG. It’s going to have a big impact on the origins meta-game. Good luck finding the deck that can beat this, Dark Pheonix and Thanos!
MC Professor X
4 Hope Summers + 2 Electro
4 Miss America
4 Valkyrie +
3 Iron Man
3 Ghost Rider
4 Uncanny Defence
4 You won’t like her when she’s angry
4 Build a Better World
8 Basic Locations (Blue, Yellow)
8 Wild Locatons (X-Men, Defenders)
Ian Vincent is best known to the Vs community for his 2006 pro-circuit win with Deep Green, the checkmate control deck. He also helped launch the coverage careers of Tim Willoughby with their arsenal abusing Titans deck and later Tom Reeves, who co-designed Deep Green.